Four years. One startup. A lot of unfinished thinking.
Founding designer at an edtech startup from blank Figma to "we didn't find the market." Research TA at the iSchool. 30% teaching the methods, 70% helping undergrads accept their hypothesis was wrong. 2025: deliberately not working while deciding what came next. 2026: building.
I think too much about why design systems fall apart six months after the person who built them leaves. Most of the answer is that they were built for the wrong audience: designers, instead of the engineers who actually have to use them at 4pm on a Friday.
Before the iSchool I learned to explain my reasoning out loud. Before product design I thought design was about polish. The iSchool fixed that. A year of helping students realize their hypothesis was wrong taught me more about product than any course I took.
Systems before surfaces. Specific before general. I'd rather write down one honest decision with its trade-offs than list ten capabilities. AI is increasingly part of the practice; I go to every AI and design event in Seattle not to network, but to actually learn what's changing.
Figma for flows. Framer when something needs to feel alive. Principle when a flat click-through won't cut it.
Atomic design is a great idea most teams implement in a way that makes everyone miserable. The trick is knowing when to stop abstracting.
The methodology matters less than how honest you are about what you found.
Not a threat to good design thinking. A threat to designers coasting on deliverables.
Polish is the last 10%, but it can't fix a wrong direction. Most "polish problems" are actually framing problems.
Building MoodiBoard. Selectively open. Right team, right problem.